![]() By far the silliest is when the Lava planet has the Polaris Factory (read: Santa on the north pole in space). It adds a pleasing amount of variety to what would otherwise be just an expansive example of this trope. So while a Terran or Jungle planet can have the Garden of Eden anomaly. ![]() It's an unusual example, because on top of that there's a system of "anomalies", planetary features not necessarily consistent with the planet type or star type. The sequel adds Atoll, Forest, Ocean, Toxic, Boreal, Mediterranean, Monsoon, Savannah, Ice, Steppes, Snow, Ash, Barren and three more kinds of Gas Giant. Endless Space has Terran, Arid, Desert, Tundra, Arctic, Jungle, Lava, Asteroid, and three kinds of Gas Giant.If one messes with the default settings for long enough, it is possible to generate a water world, however. Each of the randomly-generated planets created have dozens if not hundreds of diverse, interconnected biomes that track everything from vegetation, to temperature, to elevation, to even individual rock layers. Also, the home planet of the Ordos is said to be "frigid and ice-covered" in Dune II and just "icy" in Dune 2000. Arrakis/Dune is a Desert Planet as in the original novels. Dragon Quest Monsters 2 has this: A desert world, an ocean world, an ice world, a cloud world, and Mordor.There's an urban planet, an ice planet, a desert planet, and more. ![]() This is the case for the planets in Doki-Doki Universe.Spirit Internment is a giant graveyard Netherworld, Scorching Flame and Icic-Hell are Exactly What It Says on the Tin, Flowerful has around the clock tornadoes, etc.) Disgaea 5, however, plays this incredibly straight, not only having single-biome worlds, but also distinct themes (Ex. Most worlds in the Disgaea titles manage to avert this, with each chapter taking place in a different location on the same world (barring any trips to other worlds).Descent II: Quartzon=water planet, Brimspark= lava planet, Limefrost Spiral= ice planet, Baloris Prime= desert planet.The only things in common are Glyphid presence, and the fact they're all so deadly only a dwarf-staffed mining company dares try to dig in it. The surface is all a sun-blasted, atmosphere-thin hellpit where nothing at all survives, but the biomes inside go from lush to desertic, from infernally hot to antarctically chilled, from lively to extreme, and everything in-between. Deep Rock Galactic: Hoxxes IV averts the trope, but only underground.The first game takes place on Tartarus, which seems to have a lot of lush jungle and some snowy mountains, a lot of ruined cities (you land in the middle of an ork Waaagh!) and by the end of the game, a Mordor-looking hellscape due to Sindri's ascension going Just as Planned.The "Fantasy Realm" setting averts this trope as hard as possible.Some of the options and mods create a one-biome planet map.The first DLC and the sequel go out of their way to avert it, though, introducing swamps, glaciers, grassy highlands, jungles and tropical zones. Of all the areas visited, 95% are either desert or trash dump, and the two can and often do overlap. In Borderlands, Pandora came across as this. ![]() Bomberman Hero: This is played straight with Primus, a forest planet, and averted with the Earth-like Planet Bomber, as well as Kanatia and Mazone, which have a few distinct biomes ( volcano and desert for Kanatia, jungle and ice for Mazone). ![]()
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